911爆料网

MDIA 1012 - Game Art I

911爆料网 College of ArtsandDes - Semester 2 - 2018

This course provides an introduction to the field of 3D modelling, texturing for interactive game media. Students are taught the practical and theoretical aspects of the software manipulation process and file development processes, so they understand where computer generated imagery fits in to the workflow of a production. In addition, it introduces the art skills required to design and develop 3D models and textures for a variety of genres that utilise interactive digital technology. This course puts particular emphasis on modelling and texturing. Students work with software such as Maya and Photoshop. It provides an entry point for Level II and III courses in Game Art.

  • General Course Information
    Course Details
    Course Code MDIA 1012
    Course Game Art I
    Coordinating Unit Media
    Term Semester 2
    Level Undergraduate
    Location/s 911爆料网 College of ArtsandDes
    Units 6
    Contact Up to 6 hours per week
    Available for Study Abroad and Exchange N
    Prerequisites At least 12 units of Level I Arts courses or equivalent, including at least 6 units of MDIA Level I courses
    Incompatible Not available to students who have entered BMedia program via TAFE articulation
    Assumed Knowledge Introduction to basic computer graphic applications, such as Adobe Photoshop and Autodesk Maya
    Restrictions Available to BMedia and BCreative Arts students only
    Assessment Weekly Skills Development Exercise 25%, Summary skills project 25%, Final Project 40%, Participation and attendance 10%
    Course Staff

    Course Coordinator: Mark Wilson

    Course Timetable

    The full timetable of all activities for this course can be accessed from .

  • Learning Outcomes
    Course Learning Outcomes

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    University Graduate Attributes

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  • Learning & Teaching Activities
    Learning & Teaching Modes

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    Workload

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    Learning Activities Summary

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  • Assessment

    The University's policy on is based on the following four principles:

    1. Assessment must encourage and reinforce learning.
    2. Assessment must enable robust and fair judgements about student performance.
    3. Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
    4. Assessment must maintain academic standards.

    Assessment Summary

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    Assessment Detail

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    Submission

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    Course Grading

    Grades for your performance in this course will be awarded in accordance with the following scheme:

    M10 (Coursework Mark Scheme)
    Grade Mark Description
    FNS   Fail No Submission
    F 1-49 Fail
    P 50-64 Pass
    C 65-74 Credit
    D 75-84 Distinction
    HD 85-100 High Distinction
    CN   Continuing
    NFE   No Formal Examination
    RP   Result Pending

    Further details of the grades/results can be obtained from .

    Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at .

    Final results for this course will be made available through .

  • Student Feedback

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    SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the University to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition is available.

  • Student Support
  • Policies & Guidelines

    This section contains links to relevant assessment-related policies and guidelines - .

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